aoe2 mongols strategy

by on April 8, 2023

They can also stop Xbow production (especially after Bodkin Arrow and Ballistics) and do an intermediate switch into Cavalry Archers, who are very good since they fire 30% faster. Especially for civs who rely strongly on them and dont have a top cavalry support (Vikings, Vietnamese, Britons, Ethiopians,..) massing 40 arbalester could do the trick if you aim to reduce Mangudai numbers. Verteidigung in age of empires ii: Source: dfgames.net. With update 35584, destroyed House foundations no longer provide population space with Nomads researched. In this case, Paladins should try to kill as many Hussars as possible, who pose a threat to Skirmishers. 4v4 Black Forest | Mongols Action on the Flank! - YouTube We can see now how they fare against them: As we can see, only Winged Hussars and maybe Tatar and Bulgarian Hussar and Malian Farimba Light Cav could be considered against Mongol Hussars 1v1. You get Onager and Siege Onager if you can afford it if you're facing an Archer civ or Heavy Scorps if you're against a Cavalry civ. Well consider later a few exceptions to this rule. Their unique technology improves the speed of their siege weapons greatly, allowing them to participate in raids effectively. Aztecs is a bit more challenge, but can still win due to moving speed of all . You don't go for the Deer in most games because 1 - they might spawn too far thus making your Villagers vulnerable to harassment and 2 - sometimes only 3 Deer spawn and it's not worth the Wood cost. Cav Archers bonus - There's no real way to use this effectively. I hope our content helps you feel more confident in your games. Beginning with only an estimated 25,000 warriors, he added strength by subjugating other nomads and attacked northern China in 1211. As a cavalry archer civilization, the Mongols have excellent mounted archers, arguably the best of all civilizations. Then additional in depth advice will be given. This article is about the civilization in. But the Gold medal here goes to Genoese Crossbowmen, who have a huge bonus attack against both Mongol units, while tanking hits a bit better than Arbalesters, Longbowmen or Chukonus. Once their individual scenarios have been unlocked they can be replayed in any order at any time. They were fierce warriors who fought each other over pasturelands and raided developed civilizations to the east and south. 10 villager builds house and lures boar. The Mongol Scout Cavalry line of sight bonus helps everyone except for the American civilizations and the Gurjaras in the Dark Age. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Join. But Onagers, Trebuchets and BBCs can be useful. They focus on cavalry archers. https://ageofempires.fandom.com/wiki/File:Mongols_theme_AoE2_DE.ogg, the Mongols were subjugated under Qing rule, https://www.forgottenempires.net/age-of-empires-ii-definitive-edition/civilizations/mongols, East Asian civilizations (Age of Empires II). THE MONGOLS BONUSES AND UNIQUES Cavalry Archers fire +20% faster Light Cavalry +30% HPs Hunters work +50% faster Team Bonus: Scout Cavalry +2 LoS UNIQUE UNIT: Mangudai: super buff anti-Siege Cavalry Archer UNIQUE TECH: Drills: Siege Weapons move +50% faster WONDER: Pleasure Tent? This Age of Empires 2 guide will help you understand these situations to win more often. They are actually more vulnerable to arrows than many other civs' Hussars because they miss the final armor upgrade.You want to handle enemy archers with your Siege Onagers or Mangudai, who are your prime units units, anyway. Eagles (especially Incas and Mayans) can absorb arrow fire from Mangudai and snipe Siege (especially Aztecs). Their main advantage is that they are also good raiders and a 3-4 group of them can harass Mongol economy. Super Fast Castle Drop into Mangudai | Aoe2 Arena Build Order In Imperial Age, theyll try to upgrade your units until the late game army. Strategies with mongols aside of mass mangudais : r/aoe2 Its interesting to see the effect of Treb benefitting UTs (Briton Warwolf, Japanese Kataparuto, Tatar Timurid Siegecraft), which could be helpful with the role of Trebs. The same goes for the rest of siege Unique Units. Update 47820 slightly nerfed the speed of Mangudai, making it a bit harder for them to kite enemies. Their Light Cavalry have extra hit points and line of sight, making them very effective as scouts and raiders early in the game, and compensating somewhat for their lack of Plate Barding Armor later. When playing a random map game against the computer, the player may encounter any of the following Mongol AI characters: The Mongols were nomads from the steppes of Central Asia. Destroyed house foundations no longer provide population space with the Nomads technology. Micro is crucial and a good Mongol Onager shot can be devastating, but for some of these civs BBCs are also available to deal with the Onager before Mangudai kill them. They're just flat out amazing. 7, 8 and 9th villager chop wood. Replace Goth flood with Genoese and replace Magyar Huszar with war wagons. His name was Timur Leng (Timur, the Lame, or Tamerlane to Europeans and the Prince of Destruction to Asians). The Berbers' Genitour is a great asset for the Mongol army, because it can keep up with the fast Mongol units (unlike the slower Skirmisher) and it fires 25% faster. ", Try to retreat and get your towers to do the work? With patch 4.8, Mangudai get back their initial attack bonus of +3 (+5 for Elite) against siege weapons. Mixing the upgraded Light Cavalry with the Cavalry Archers is an effective strategy. From StrategyWiki, the video game walkthrough and strategy guide wiki, Age of Empires II HD: The African Kingdoms, Age of Empires II: Definitive Edition - Lords of the West, Age of Empires II: Definitive Edition - Dawn of the Dukes, Age of Empires II: Definitive Edition - Dynasties of India, https://strategywiki.org/w/index.php?title=Age_of_Empires_II:_The_Age_of_Kings/Walkthrough&oldid=716576, William Wallace (Scottish, tutorial campaign), Barbarossa (Holy Roman Empire - Alliance of German Countries). The Mangudai, being a Cavalry Archer with an attack bonus vs Siege, counters all types of siege units, even the siege from prominent siege civilizations (like the Celts, the Khmer, the Koreans, the Ethiopians, the Portuguese Organ Gun, the Tatar long range Trebuchet, etc.). By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Steppe Lancers fare good against Hussars but die miserably to Mangudai fire with only 1 base pierce armor. Real time means that the game goes on without break and you have to make fast decisions (unlike round-based games like chess) depending on your strategy but also be flexible and adapt to certain . Wagons are also outranged by Mangudai, so theyre less effective. One thing they will never say about you is that you lack passion, or work ethic. They are also great at raiding villagers. Age of Empires II: The Age of Kings Campaigns William Wallace Marching and Fighting Feeding the Army Training the Troops Research and Technology The Battle of Stirling Forge an Alliance The Battle of Falkirk Joan of Arc An Unlikely Messiah The Maid of Orleans The Cleansing of the Loire The Rising The Siege of Paris A Perfect Martyr Saladin By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The Mongols are an East Asian civilization in Age of Empires II based on confederation of nomadic tribes in central Asia who would eventually form the Mongol Empire under the leadership of Genghis Khan. Mayans, Incas, and Aztecs have Eagle Warriors that can effectively counter both Siege units and to some extent Cavalry Archers (Eagle Warriors deal bonus damage to, Vietnamese Rattan Archers, and Imperial Skirmishers can counter a Mongol Cavalry Archer army perfectly and to some extent their Scorpions. In 1294 Kublai Khan died in China, and Mongol power began to decline in Asia and elsewhere. Though I guess I usually accompany that with a Mangudai tsunami.. Their bonuses are really good, but I just can't seem to use them effectively. Learn the build for a 15 minute fast castle into a 3 town-center boom. You HAVE to get those two Boars in every Random Map game. With their higher LOS for scout cavalry line, they can lose a little time pushing deer to the TC to get a massive food eco advantage. Bro.. you could have just told me you don't like me, I like you, but your boys snipe my siege as if they were Dark Age militia . The extra line of sight of their Scout Cavalry also allows for the Mongols and their allies to find their herdables, and explore, faster. They also have access to all cavalry units and technologies except for the Paladin. Read More Counter Guide July 13, 2020 Age of Empires 2 is a complex game where each military unit has a role to play in battle; each military unit is a counter for another unit and may Read More With update 35584, hunters work 40% faster. How to counter a 18p mongols archers rush? : r/aoe2 Age of Empires 2 Strategy: A Guide to Winning More Often - DiamondLobby After that, theyll need to secure your resources, get at least a second castle, and advance to Imperial while raiding with Mangudai. Looking at numbers and seeing how easy they are to mass, Camels pose a threat to the Mongol army composition. Their unique unit, the Mangudai, is a Cavalry Archer with a bonus against siege weapons. Help us expand it, and you get a cookie. The Mongols' major advantage are their strong Cavalry Archers and fast siege weapons. Because of this, the huge realm inherited by his sons fell apart quickly after his death.[1]. The Fast Castle into Boom, one of the best beginner build orders for closed maps. Their main disadvantage is a big weakness to Camels (Mongols can easily tech into them). the Huns civilization bonus of starting at maximum population is incorporated in the Age of Empires IV Mongols). Anyway, theres room for a surprising Battle Elephant rush with Malay in mid-Castle Age, when Mongols are the weakest. Their economy is not great after the Feudal Age. I had the WONDERFUL opportunity of co-op casting a Mongols war on Ravines between Hera and DauT. This guide will primarily focus on giving detailed information on each Civ in the game, old and new. Mongols' new unique tech Nomads is very helpful when an opponent destroys a Mongol town, as it allows their houses to support population even if they are destroyed, reducing wood spent to replenish losses. Players can scout a much larger area of the map in the same time and may thus get an edge over the other team in terms of resource locations, map layout and position of enemy bases. Team Bonus: Light cavalry have +2 line of sight. From StrategyWiki, the video game walkthrough and strategy guide wiki, Age of Empires II HD: The African Kingdoms, Age of Empires II: Definitive Edition - Lords of the West, Age of Empires II: Definitive Edition - Dawn of the Dukes, Age of Empires II: Definitive Edition - Dynasties of India, https://strategywiki.org/w/index.php?title=Age_of_Empires_II:_The_Age_of_Kings/Mongols&oldid=719473. This is totally opposite to generic Heavy Cavalry archers, who struggle against all these units. Other prominent camel civilizations such as Saracens, Malians, Gurjaras, and Hindustanis can also effectively counter the Mongol cavalry. The other key unit of the Mongol army, the Hussar, comes with great advantages, too, with greater Line of Sight which is extremely beneficial in the very early game for scouting, and higher hit points (and in the Definitive Edition, with Steppe Lancers affected by the HP boost). In the Feudal Age, you can get 400-500 Food from Deer very, very rapidly. The Mongols lived a nomadic lifestyle, often at the outskirts of other developing civilizations. LANGUAGE: Mongolian TECH TREE EXCLUSIONS The Mongols' navy only lacks Dry Dock, so in water maps, they are well prepared, but they do not have any buffs, and it is preferable that they stay dry. Mangudai (non-Elite) frame delay reduced to 5. Following in the hoofprints of the Huns, their predecessors by a thousand years, they carved out one of the largest empires the world has yet seen.The Mongols inhabited the plains south of Lake Baikal in modern Mongolia. It is especially usefull for the siege ram. Create an account to follow your favorite communities and start taking part in conversations. Mongol Monks are some of the worst, and they do not have Halberdiers, which means that the Mongols have no concrete answer to elephant units. Mangudai + Siege Rams + Siege Onagers. Xbows seem the shortest way, since they need most of the techs needed for Mangudai. Elite Cannon Galleon removed from the technology tree. They do not have much defensive abilities to hold off an attack since they cannot upgrade their towers beyond the Guard Tower upgrade and cannot build Bombard Towers to take control of captured territory effectively. Your Hussars will die (unless you use exclusively Scorps) but so will your enemy's units. While it has some weak points, like simplifying some of the series' core micromanagement, in the end it offers a solid experience which should not go unnoticed by fans of the genre. Well leave these also apart and start considering the scout line. The Mongols are an offensive civilization that focuses on its ranged units and emphasizes guerilla tactics. Leitis are far weaker to Mangudai (1 pierce armor). The Mongols are the only civilization in the game whose Wonder lacks a real-life monumental counterpart. When the mangudai is uppgraded to elite status they have 0 missile delay. Since Mangudai only get 7 range and will mostly be tightly packed, a good Onager shot can hurt the mass, for other units to finish the job. I just want to give a bit of brainstorming to people who think that when Mongols get to Imperial Age, the game is forfeit :-). Mongols have a win-win synergy with the Tatars, since they allow Mongol Cavalry Archers (including Mangudai) to have extra line of sight, and both civilizations have great capabilities for raiding. Nothing feels better than overwhelming everyone with a Mangudai tsunami. Even prominent defensive civilizations such as Byzantines, Teutons and Incas will have a harder time dealing with the Mongol fast moving siege engines. by hit-and-running them. Stable units and Pikes/Halbs can be put in the front of them to engage with Hussars. Siege becomes a far worse option, since Mangudais attack bonus vs siege renders Rams, Onagers, Heavy Scorpions, Trebuchets, BBCs and some Unique Units very weak against them. Even Tatars, who can get to Elite Steppe Lancers with 6 pierce armor, have access to much better army compositions to deal with Mongols. Cookie Notice So now I'm in this situation of wanting to play mongols but trying to avoid mangudais (unless they go siege or pikes or smth when mangudais is definetly the way to go) or at least make them part of an army composition. , Lyrics, Song Meanings, Videos, Full Albums & Bios Arbalesters have the advantage of outranging Mangudai, thus getting the first hit. Ive been working on a while on how to deal with late game Mongol army composition, knowing that there are many situations where, if microed effectively, the Mongol player will still beat our army. Like literally every game and it's the only non-siege unit they make. Also the Mongols have no gunpowder units except Cannon Galleons, and being unable to research Redemption would mean that they cannot even convert enemy Bombard Cannons for themselves. The loss of Elite Cannon Galleons also hurts their navy a bit. They also have the advantage of being upgraded before, cheaper and faster than Mangudai. Disclaimer: Im not saying that these units are effective to stop a Mongol push. Mongols are also able to perform a Fast Castle just in order to have access to their Cavalry Archers. This team bonus makes a good synergy with the Portuguese team Bonus, since the Portuguese provide Cartography from the beginning of the game for the entire team, allowing the team to explore the map faster. Camels are a very important unit for this matchup, since they get a big bonus attack against both Mongol units. With or without Drill, Siege Rams, Siege Onagers and Trebuchets will be used to destroy buildings, and Onagers can protect Mangudai from ranged units. Mongolian script ( ), derived from the Old Uyghur alphabet, was used to write Classical Mongolian (the one spoken around the 13th century) and has been used until modern times, before being replaced in the Republic of Mongolia by an own version of the Cyrillic alphabet, which also adopts an orthography much closer to the current pronunciation (but Mongolians in China still use the traditional Mongolian alphabet and old orthography). Siege - You generally want to get some Siege Rams because they're very strong. For each building the Mongols ignite, they get +50 food and gold, which can add up quickly. If Paladins or Cavaliers catch the Mangudai, both units will quickly kill them, but the cost effectiveness here will be much worse. As it can be seen, a mass of 20 of these units can one shot kill Mangudai. Please do not think I hate Mongols. Alternatively, in exchange for Hussars with extra Line of Sight, Hindustani allies also grant Mongol Hussars and Camel Riders some anti-building bonus. Mangudai attack bonus against siege weapons reduced to +1. Regular Cav Archers are way too expensive. Simply those little tricks you learn if you happen to watch a recorded game, a youtube video or a live-stream. Age of empires ii 1 viewers gadzookzzz. When they are fully uppgraded a group of 36 can one shot a fully upgraded paladin with 180 hp! Similarly, the Cumans, after researching Cuman Mercenaries, lets the Mongols train 5 free Elite Kipchaks per Castle, which will benefit from the fast-firing bonus the Mongols have for Cavalry Archers. For that, This build lets a Mayan player fast castle and immediately place a castle and a second town center, with steady production of Plumed Archers and a third town center being, The Huns. The better the Mangudai micro, the heavier the losses will be. Bloodlines lacking Heavy Camels will die easier, but they are also easier to tech into (especially smooth is 41F 45G costing Byzantine Camels). Age of Empires 2 Definitive EditionAge of Empires 2Age of empires The Age of KingsBritonsByzantinesCeltsChineseFranksGothsJapaneseMongolsPersiansSaracensTeut. "Good thing I brought my motorized siege units.". Find out more about this popular map, its meta, and what to expect going in. The attack bonus against rams is removed. As their hunters work faster, they have an advantage in maps with more huntable animals than average, these include, Scandinavia, Yucatan, Black forest, Valley, and others, especially maps in which players can find more than 2 Boars or their equivalent near their initial Town Center. Ethiopian bonus is good, but Britons firing from 11 range is the best archer-line against Mongols. Age of Empires II Civilizations | Altar of Gaming The Nomads technology no longer allows house foundations to increase population by being destroyed, so now they have to build houses completely again. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Massing Elephants is too expensive and will only favor Mongols getting to post-imperial FU army comp. In-game, the Mongols are specified as a cavalry archer civilization. The 18 population Mongol scout rush is one of the fastest rushes in the game, capable of derailing your opponent before they have even reached the Feudal Age. Also, they can counter slow-moving melee units (like the Champion, the Slavic Boyar, the Persian War Elephant, the Southeast Asian Battle Elephant, the Teutonic Knight, etc.) Am I right in feeling this way? Except Goth and Mayans, when you've to go a bit out of style and start champions, perhaps. Monks will have a limited use. Hello everyone, and welcome to my guide a community effort I'm undertaking, to move some of the best works of the original Age of Empires 2 (Steam Edition) to the Definitive Edition. Mongols (Age of Empires II)/Tree The Mongols also have access to powerful siege weapons. He preferred capturing wealth and engaged in wholesale slaughter, without pausing to install stable governments in his wake. In particular, their foot soldiers lack key upgrades across the board, with Elite Skirmishers lacking Ring Archer Armor, and they lack the Halberdier upgrade. An exception could be new Howdah Burmese Elephants, who only take 3 damage per Mangudai shot to a total of 107 arrows required to kill them. Other prominent civilizations with good skirmishers that can also do this are the Aztecs (with the, Tatar Light Cavalry and Cavalry Archers can also stand against the Mongolian Cavalry Archers and Mangudai, thanks to their unique technology. They get arbalest and heavy cav archer - the HCA firing faster due to a civ bonus. On closed maps like Black Forest houses can sometimes work as a makeshift defense, as nothing is lost if they get destroyed. As a reward for bringing extra Line of Sight to Gurjara Hussars (with an extra attack bonus), Mongol Camel Riders can be more spammable. Rattans will fare much better, with their amazing pierce armor and 11 attack. The Mongols are an offensive civilization that focuses on its ranged units and emphasizes guerilla tactics. Mongols can destroy me before I build BA ELO: 13+ comment sorted by Best Top New Controversial Q&A Add a Comment Parrotparser7 Additional comment actions. The bonus can also help with a Scout Cavalry rush, since it help detect defending troops faster, but it is almost useless in the later game. For more information, please see our For the Age of Empires II article, see Mongols (Age of Empires II) For the Age of Empires IV article, see Mongols (Age of Empires IV) Categories Community content is available under CC-BY-SA unless otherwise noted. Each civilization in AoE2 has its unique unit with their own strengths and counters. Eagles would take the same time as Boyars to chase Mangudai, while being much weaker to both Mongol units (especially Hussars). His ambition was to rule all lands between the oceans (Pacific and Atlantic) and he nearly did so.

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