Specify a negative number to remove power. This cheat will add the specified amount of stability to the specified country tag. harmonization [progress] [country tag] DLC: Mandate of Heaven. Specify 'yes' here to call allies of the countries that are willing to get involved in the war, specify 'no' here to not involve allies of the countries in the war. This console command starts the incident with the specified ID for the country with the specified country tag. Casus Belli IDs This command spawns the unit with the specified ID within the province with the specified ID. A number. If no country tag is specified, the nation you are playing as will be affected. Any keys that are unlocalized will be saved to the games log file (at Documents\Paradox Interactive\Europa Universalis IV\logs). This command shows and hides (toggles) the pause banner in the game's GUI. By mid-game most nations with a port in Europe are capable of reaching the new world for a couple reasons * Colonial range is increased by diplo techs 7 and 13?? This command can be used to make a province progress further towards prosperity. age_consort [years] [country tag] DLC: Rights of Man. This debug command initiates a forceful reevaluation of all planned army movements by the AI. I'm also interested in technology and entrepreneurship. The ID of the province to spawn the unit in. The country tag of the country you wish to add the specified amount of money to. HOI4 Cheats . To colonize in EU4, you'll need to settle new lands with colonists, which you can get from the Exploration or Expansion idea groups, the former of which lets you reveal more of the map with Quest for the New World. Base manpower is the multiplier used in the calculation for province manpower. The tag of the country you wish to add or remove administrative power to/from. for allies). This command toggles (enables and disables) the games self-learning AI (artificial intelligence). The ID of the achievement you wish to test. change_culture_court [court member id] [culture id]. The name/ID of the mission you wish to test. If army debug is disabled (default), running this command will enable it, otherwise it will disable it. This command can be used to change a Confucian country's progress towards harmonization. The tag of the country you wish to add the diplomat enroute to. The ID of the province you wish to start a native uprising within. The DLC key of the DLC you wish to show the landing page for. This is a debug command that creates and opens up a new startup screen (the screen that loads when you open the game). Optional. This cheat makes two specified nations (countries) declare war on each other - no casus belli is required. HOI4 Event IDs Victoria 2 Event IDs If not specified, a list of commands will be printed. If specified, this command will change the drill of all sub units for the country with the specified country tag. Executing this command will cause debug information about the economy to be printed to the game.log file. This command starts a revolt within the province with the specified ID. The test ID of the code test you wish to run. clr_consort_flag [country tag] [flag id] DLC: Rights of Man. To start a distaster within another country, switch to it using the, leader [fire] [shock] [maneuver] [siege] [, power [stability key / idea group key / tech key] [, This command will make you play as (switch to) the specified country tag. add_loyalty [estate id] [amount] DLC: The Cossacks. It polls valid events. This command causes the game client to go out of sync (OOS). The tag of the country you wish to change the horde unity of. The ID of the province you wish to embrace an institution(s) within. Note that this number will be multiplied by 1000, so a value of 2 here would add 2,000 manpower. horde_unity [amount] [country tag] DLC: The Cossacks. Syntax colonize [province id] Province ID set_base_production [province id] [value]. The name of the actor, or mesh you wish to spawn. This command will add 100 Papal Influence to the country with the specified tag. The country tag of the country you wish to add/remove church power from. This command adds the specified amount of devastation to the specified province. Institution IDs: The country tag of the country you wish to make all belonging spies fail. The country tag of the country you wish to add/remove piety from. If specified, the country with this country tag will have the age of their consort set (as opposed to your country). Optional. See argument information for where to place the file. Colonization is easy, and the best way to expand and gain wealth outside of Europe. The tag of the country you wish to make a march. This command adds a heir to your country - or the country with the specified country tag (if you specify a country tag). This command makes a country no longer a march of another country. The year at which, when reached, the command file should be ran. The ID of the province you wish to add natives to. The tag of the country you wish to clear the consort flag from. The country tag of the country that you wish to send the insult. The ID of the casus belli you wish to add. This command changes the age of the heir of your current country. The country tag of the country you wish to add navy tradition to. The admiral's Fire rating, a number from 0-6. This debug command will refresh to performance counter for knowledge. Executing this command will print information about balances to the game.log file (not the console). The northern coastal provinces of the United States are the first priority. May crash the game. The amount of harmony you wish to add. This command can be used to change the frequency of the random sounds emitted from the combat view. The ID of the character to pass to the event. If revolts are disabled, using this command will turn them back on. The ID of the distaster you wish to start - e.g. Province manpower is base manpower * manpower efficiency * local autonomy. This is a debug command. See our, This command adds natives to the province with the specified ID. If specified, this command will change the age of the ruler belonging to the country with this country tag. The maximum amount is 100. There is no cheat to do exactly what you want but you can probably use "own <province id>" if you have to. This command will toggle the visibility of the game's GUI - with this option in game things like menus and toolbars will be hidden. If not specified, the idea group will be added to the country you are currently playing as. See argument information for the game IDs (0-3). The tag of the country you wish to change the amount of favor for (the amount of favor towards your country, that is). NOTE: If the country already has at least one colonist, this command may reset existing colonist stats/values. This command enables observe mode - meaning the AI will make full control of the game and you will no longer control a country (also known as spectator mode). This command enables and disables (toggles) terrain incognita. The country tag of the country that you wish to change the devotion of. The country tag of the country's heir you wish to change the age of. A number between 0 and 50 - higher numbers make the combat sound less frequent. Optional.The country tag of the country you wish to add to the innovativeness of. This command removes the limitation that restricts amount of major missions you can choose from. The value to set the specified country's leader's legitimacy to. Specify negative numbers to reduce reform progress. If not specified, the country will be discovered for the country you are currently playing as. Unit is pixels. This command sets the culture of the specified court member. If not specified, the country you are currently playing as will be affected. This is a toggle command. Specify a negative number to remove base unrest. The ID of the unit to spawn in the specified province. If you do not specify an institution, all institutions within the province will be embraced. If not specified, all institutions within the province will be embraced. The amount of humans you wish to add to your current country. This command adds the specified amount of government ability points to your current country. This console command adds the specified amount of reform desire to your current country. Specify a negative number to subtract. Optional. 55 for 55%). The tag of the country you wish to kill a cardinal within. The tag of the country you wish to add to your interest. Optional. The country tag of the country that has aggressive expansion imposed on that you want to clear. The country tag of the country that you wish to change the religious school of. Specify a negative number to remove money from the Curia Treasury. Answer (1 of 3): Expanding colonial range is generally pretty tough. The amount of drill to set the country's sub units to. This cheat command kills all court advisors (along with those from the pool) for the country with the specified country tag. Specify a negative number to remove natives (-1 would remove 100 natives). amount of provinces - 5 because you can reduce a colonial nation to just one province by conquest and form your own. This command re-initiates the chat (reloads the chat). This command, if executed without any arguments (just 'SetRandomCount'), will set the random count to 0. From there, you can enter cheat codes or type help to get a list of commands, including the following: add_core [province tag] - Additional . The country tag of the country you wish to remove from your country's interest. The amount of sailors to add to the specified country. cash - Gives you 5K in cash. The ID of the province you wish to remove a claim from. If not specified, this command will toggle AI for all nations. Specify -1 here to revert the combat dice to normal (making it random again). The leader's Siege rating, a number from 0-6. NOTE: This command has been reported as broken as of an update to warscore calculation. The tag of the country the first specified country should be a march for. The country tag of the country you wish for the opinion to come from. If a heir already exists, this command will replace the heir with a new heir. #1 Bandini Aug 13, 2013 @ 7:06pm That's what the problem is; I've improved my colonisation range, but there still is no un-conolised land within my range. Optional. church_power [amount] [country tag] DLC: Common Sense. The country tag of the country you wish to start the incident within. The tag of the country you wish to add 10% patriarch authority to. The name of the texture file you wish to reload. The tag of the country you wish to toggle the lucky nation status of. The ID of the province you wish to change the culture of. This command disables Great Power Frenzy. If someone else gets there first, make sure they can't expand eastward through Arizona or Oregon. Powers are administrative, military, diplomatic, etc. add_idea_group [idea group key] [country tag]. add_devastation [province id] [devastation amount]. This debug command can be used to verify localization keys. Optional. Specify a negative number to remove liberty desire. 1950.02.23 for the 23rd February 1950. If not specified, this will be the country you are currently playing as. This command can be used to set the number the combat dice will roll to, meaning it will no longer be random. If not specified, the province will be claimed for your current country. This command changes the owner of a specified province to the specified country. This command sets the specified flag for the province with the specified ID. This is a toggle command. So you can annex one of the colonizers to get their CNs. For country tags, see our. This command sets your country's sprite level. This command reloads the game's trade winds. This command enables and disables (toggles) god mode. admiral [fire] [shock] [maneuver] [siege] [country tag]. add_liberty_desire [amount] [country tag]. If specified, the country with the specified tag will have their liberty desire modified. This command adds the specified trait to the ruler of the country you are currently playing as. The country tag of the country you wish to discover the capital. Victoria 2 Cheats This command can add or remove money (ducats) from your country's (or a specified country's) treasury. This command removes a casus belli (specified by its ID and the two country tags involved). This command adds a country (specified by a country tag) to your interest. Specify a negative number to remove progress. add_consort [country tag] [country tag] DLC: Rights of Man. I believe, 7 is usually when Portugal, Castile/Spain, England/G. Specify a negative number to remove. The country tag of the country you wish to view the value of a modifier for. This command will open (or close if already open) the specified window. If, as a second argument, a file name is provided (e.g. This debug command can be used to free up space from crash dumps. This console command will clear any aggression expansion between the two countries with the specified country tags. A permanent claim does not expire. Developers, modders, and curious players may wish to simulate a crash for debugging purposes. This command enables and disables (toggles) the visibility of debug information. Used for debug/development purposes, not recommended for players. Click on the name of a command to visit its command page for more help and examples. EU4 Add_colonist Command General Information This command adds a colonist to the country with the specified country tag. If not specified, the leader of your current country will be affected. If a number is provided as an argument, the random count will be set to this. This command starts the debug timer, use 'timer' to see results/data collected. This console command makes the country with the specified country tag a Tributary state. Note that this command applies to the Shinto religion. This command ends the cooldown that limits how soon a country can start another mission after cancelling a previous mission. This debug command prints to file (stored in Documents\Paradox Interactive\Europa Universalis IV) the current gamestate modifiers. The tag of the country you wish to add a consort to. The first Idea of Exploration Ideas adds a Colonist. This command adds natives to the province with the specified ID. Golden bull IDs: A number. The amount of man power is 1000x the number entered (e.g. The amount of prestige you wish to add. The amount of stability to add. The tag of the country you wish to change inflation for. This debug command runs the code test with the specified code test ID. If specified, this command will apply to the absolutism of the country with the specified tag. This command will print a list of the ideas (with information) for the specified country tag to the game.log file. 1 for level one, 2 for level two, and 3 for level three. This command will set your country's military leader's trait to the trait with the specified trait ID. This command toggles (enables and disables) fog of war (FoW). They will extend your range after you finish coring them. The country tag to print ideas to game.log for. This command adds an idea group to the country with the specified country tag. This command changes the owner of the specified province and also makes it a core of the country with the specified country tag. The country tag of the country you wish to add or remove prestige from. It is believed that the original function of this command was removed before the game was released. The tag of the country you wish to add authority to. The command makes the specified country the march of the second specified country. However, there are some basic things you need to know if you want to start expanding the reach of your nation, so let's take a look. Optional. If you do not specify a value here, this will default to 5000. The first country tag is for the country you wish to clear the aggressive expansion towards. This command can be used to toggle (enable and disable) AI for either all nations, or a specified country. Use 'timer' to see results/data collected. The country you wish to start the event within. This is a debug tool - it is used to test for memory leaks. The amount of local autonomy you wish to add to the specified province. This command will make you play as (switch to) the specified country tag. The ID of the province to set the missionary progress for. add_backer [province id] DLC: Common Sense. Optional. The ID of the province you wish to view province modifiers for. You can optionally specify a country tag as a second argument, if provided, this command will affect the country with this tag instead of your own.
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