armag's tomb walkthrough

by on April 8, 2023

Whether you defeat the Devourer or not, continue down the hallway to the southeast and at the corner turn northeast to find a fork, where a trapped can be found. After that theyll resort to more conventional spells, like Flamestrike. Now make your way southwest through the golem room and clear it out if you havent already (see the section under the head The Golem Room above for more detail on this) then continue down a hallway to the southwest to reach another chamber. Once all the undead that pursue you are smote, enter the room to the southeast of the sarcophagi room and finish off any stragglers. Before you advance, be sure to loot the room for two chests, including a hidden [Perception 35] check in the northern corner. When those items have been secured, head to the stairs the the Defaced Sisters guarded and enter Armags Tomb. Continue southeast to the exit, minding the negative levels trap in the final room. In this case, just protect yourself from fire, wait for an opportune time to head down the tunnel to the southwest, hit the brazier, then move the rest of your party (who should have been left behind, between the secret door and the northeastern multi-Fireball trap) go through the wall the brazier lowers when possible. I've forgot about existence of Skill Focus feat completely %) Fixed! The second tunnel has some fireball traps, head to its west end and there's a brazier in the northwest. Another hidden chest [Perception 35] can be found in the southern corner of the chamber, but this ones contents really dont justify the trouble it is to spot. ArmagsTomb (f0e41714d8f2bc14bb604bc0d4cfe40d), ArmagsTomb_Level2 (4777ca570ca58c248a679ec3e9d9335d), Find Any Hint on the Location of Armag Tomb, Barbarian Archer (Fighter 10) (Armag's Tomb), Book Event (Armag's Tomb - Trial of Strength), Book Event (Armag's Tomb - Trial of Pain), Location infoboxes lacking world map image, In the tunnels with repeatable traps you can pass. and two Greater Skeletal Champions. Beyond this secret door youll find a small chamber occupied by a Greater Fire Elemental, a Spectre and a Greater Skeletal Champion. The one to the southwest is locked so pick the other one. Kill the undead, loot a chest, then head down a hallway to the southeast. Inside the tomb you'll soon come upon the Trial of Strength. If you cant best this foe yet, remember it for later and return when youve leveled up a few times. Another hidden chest [Perception 35] can be found in the southern corner of the chamber, but this ones contents really dont justify the trouble it is to spot. but she should have won 1 vs 1 duel vs Armag during Hour of Rage. The Twice-Born Warlord | Pathfinder Kingmaker Wiki 1b. If you wouldn't mind doing it I'd greatly appreciate it (it's easy enough). Manage all your favorite fandoms in one place! Exit the map and travel northwest to Temple of the Elk; enter the temple itself to be transported to the Bloom. If you want more protection, retreat into the room to the southwest to fight the Bloody Bones Beast and summon some pets in the hallway to the northeast to delay reinforcements even further. In the southeastern passage youll find a trap, which you should disarm. (doesn't happen though) You will be visited by your allies you have chosen during Hour of Rage (unless you have chosen independence), you will get several . From the sarcophagi room, head down a hallway to the southwest until the hallway bends to the southeast. Biography Interactions Armag can be found in the Flintrock Grassland area, during the main quest Hour of Rage or later in Armag's Tomb . For clearing out this room youll find a single chest in the southern corner, which contains little of especial interest. Missed Ghost Armor and Manticore Boots on my trip through Arnags. I never got even close, though Amiri is also not one of my main side characters from mid-game onward. Dont be cavalier about running down this new tunnel, however, as it houses some of the nastiest traps youve seen this game, including Lightning Bolt and Burning Hands traps. No enemies await within, but youll find a trap in the center of the chamber. Armag fight is described in several walkthroughs already, so I add just a few simple tips: do not try to tank him (it's impossible at high difficulties), do not try to shatter his defenses or make him nauseated via Stinking Cloud (he is immune), just cast Freedom of Movement on your tank (using wand from Sepulcher of Forgotten Heroes, in case of A third Kellid Tribal Fetish can be found in some rubble just south of a tent thats southeast of the tombs stairs. Changes the initial [Athletics 25] check to a consequent series of three checks. Speaking of which, youre going to want to head downstairs after youre done looting although you may want to spend some time preparing spells before you go. All things considered, going through this secret door is probably easier than the alternative. Spellbuff considerably, as you have no business tangling with these foes without Stoneskin, Haste and Greater Invisibility (or some other form of concealment). To be able to sleep soundly at night, we need to seek out the Tiger Lords and discover their intentions. The cutscene has Gwart telling me that everyone is dead and he blames Gorum and converts to Groetus. Behind the locked door, there are 2 bonebeasts and a giant earth element. Hit the switch at the end of the very northwest hall, then go through the hidden door on the northeast side (see screenshots above). Aye, easily, though not the usual way ppl suggest over internet. Failing that, just rush the Clerics and cut them down and save the skeletons for later. Myself, for example! There's also a Bluff check to pretend you're a servant of Gorum and reduce the Intimidation DC further -- don't know what it becomes if you actually *are* a cleric of Gorum. You can also loot a sack in the room, which is somewhat less generous. You have three plates you need to depress, and each one promises a different sort of elemental pain for attempting it. Keep an eye on this wall, because itll lower eventually, and when it does youll need to pass through quickly. [Perception 35] tried to cheat by standing on the pressure plate ourselves. Though, the whole point of my guide is to show that it's not necessary to waste 250-350 GP and a month of time, once you've got used to mechanics of this game. followed by "I'm ready. We can go there to search for it ourselves Or we can take advantage of the situation and send scouts there! From the aforementioned secret room head down a hallway to the southeast to find another chamber, which is just northeast of the golem chamber. After activating the brazier, immediately head down the hallway to the northwest until you reach a wall. to end the Illustrated Book Episode at the cost of taking some hefty damage. You can also investigate some footprints to confirm that youre not the first beings to disturb this tomb recently. While not full of any terribly interesting treasure, you can find a secret door [Perception 35] along the southeastern wall. Now that the areas around the golem chamber have been cleared, return to the golem chamber and head down the previously unexplored passage to the southeast. Armag's Tomb Locked Doors :: Pathfinder: Kingmaker General Discussions Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. In the northwestern room with the Redcaps you may loot Rune-covered Ancient Leather Scrap. Choose your allies well, and keep. Pathfinder: Kingmaker - Armag's Tomb Part #2 Walkthrough The former is your biggest threat, having a high Attack Bonus, a high Armor Class, Damage Reduction and a hefty supply of HP. Youll reach another room of surprisingly weak deaders, including three Greater Skeletal Champions and a Spectre. In this chamber youll find another Cleric of Gorum, this time guarded by four Greater Skeletal Champions. For your efforts you'll earn 7680 XP. Unfortunately, theres another multi-Fireball trap at the end of this tunnel, which youll just have to weather. The Greater Air Elemental has the highest Armor Class of the elementals youve fought in here, but otherwise its not a terribly noteworthy foe. Armag's Tomb and where to find it - Steam Community Deal with her appropriately, then pass some time. Just experience, party takes some damage on failure. In this case its accompanied by two Skeletal Champion Berserkers and two Spectres, making this another fight youll want to spellbuff for. Either complete the higher [Athletics 35] check, the [Perception 35] check (if you dont mind some pain) or the [Intelligence 18] check followed by numerous lower [Athletics 25] checks. Sure enough, in the hallway ahead youll find two Spectres waiting for you, which were obnoxious enough foes the first time you faced them. Its Armor Class may not be as high as the Devourers youve encountered thus far, but it makes up for it with a deep Hit Point pool and Damage Reduction. Now turn your attention to the two hallways leading out of the sarcophagi room. Walkthrough You can reach Armag's Tomb from Flintrock Grassland follow directions below: Northwest West Southeast West Northwest You will appear in a Barbarian camp, if you succeed a [Diplomacy 36] check you can turn the barbarians against the Defaced Sisters standing outside the tomb. Armag's Tomb Part #1 Walkthrough Armag's Tomb, Exterior When you arrive, make your way forward to start a conversation with a camp of barbarians, who will inquire about the outcome of the battle. Pathfinder: Kingmaker - Definitive Edition Walkthrough & Guide A third chest [Perception 35] can be found in the eastern corner of the room, near some stairs. Head down the hall and loot the bodies to find Ancient Kellid Sword Shard. At this junction youll find another secret door [Perception 35] to the northeast. The Greater Air Elemental has the highest Armor Class of the elementals youve fought in here, but otherwise its not a terribly noteworthy foe. Walkthroughs: Sun Haven; Like a Dragon: Ishin! Smite them, then loot a chest in the northern corner of the room. Focus on the Bloody Bones Beast first, perhaps using summons to clog things up and distract your other opponents, then cut down the Greater Earth Elemental. Pick the dialogue option Im going into the tomb. and youll be able to follow up with a [Diplomacy 36] check to score a hefty load of experience and convince the barbarians to turn on the Defaced Sisters standing outside the tomb. Keep an eye on this wall, because itll lower eventually, and when it does youll need to pass through quickly. In the southeastern passage youll find a trap, which you should disarm. Kill all the enemies and you get to talk with defeated. Before heading on up the stairs to the southeast, inspect a point of interest to note that the barbarians youre chasing set up camp here perhaps resting up for a fight ahead? Target the spell towards the center of the room, making sure the edge of the spell covers the entrance of the hallway youre in, then retreat back to the northwest. Armag's Tomb **SPOILER, List of items* and How to locate the secret areas. Get into random battle. By comparison, the Greater Skeletal Champion is just a minor nuisance. Disarm it, then loot two chests, one of which is hidden [Perception 35] to find a Warpainted Skull of Duthica. To succeed the Trial of Strength, either complete the higher [Athletics 35] check, the [Perception 35] check (if you don't mind some pain) or the [Intelligence 18] check followed by numerous lower [Athletics 25] checks. The former gets you a huge influx of experience and a painful alternative way of finishing this Illustrated Book Episode, while the latter gets you a pittance of experience, but no closer to solving the puzzle. These wonderful boots will bestow upon their wearer a +10 bonus to Speed and a +4 bonus to Natural Armor, making them absolutely wonderful items to put on whatever warrior you want to get into the fight first. Fatrobo 4 yr. ago. This one is thankfully devoid of opposition, just be wary of one trap in the room. Same rules as before, its on a delay, and its timed, so youll need to get to your destination, wait for the wall to lower, and when it does, pass through quickly. This secret door opens up to the northeastern end of the multi-Fireball tunnel, hence allowing you to bypass the Lightning Bolt/Burning Hands tunnel entirely. First you will encounter some barbarians You can try to convince them to help you kill the Defaced Sister (Armag's Tomb) by passing Diplomacy DC 36 check +5760xp. Continue northeast down a hallway until the passage turns southeast. Contributions to Fextralife Wikis are licensed under a, The Twice-Born Warlord | Pathfinder Kingmaker Wiki. It can only be worn by characters with 15 Strength or more, which shouldnt exclude any of your warriors. Prepare your team, cuz Armag is much tougher than Zorek, and he has a group of Greater Skeletal Champions to aid him. Assault on Armag's Tomb - Pathfinder: Kingmaker - Let's Play - 76 From the bend in the hallway outside the Air Elemental Secret Chamber head southeast to find another chamber. Pathfinder: Kingmaker - Armag's Tomb hidden location Solution placePathfinder: Kingmaker - Where is Armag's TombBroadcasted live on Twitch -- Watch live at h. Once its gone, deal with the stragglers as they break free, but dont be afraid to take potshots at the afflicted enemies should the opportunity arise. As with the previous trial, you have to complete the entire thing in one go. If you dont want to fight himpick the dialogue option "Let me tell you of my deeds - they'll make my worth clear." Namely, youll want plenty of Death Ward spells ready to go, as well as Resist Energy and Protection from Evil. Banish them, then search a chest in the northern corner of the room where youll find treasures including 363 GP. Put them down, then loot two crates to the northwest to find a Kellid Tribal Fetish as well as a hidden [Perception 35] check in the eastern corner. Its also worth noting that the Bloody Bones Beast doesnt have Spell Resistance, so while its stats are similar to the Devourers, its far more receptive to magic damage, be it a humble Magic Missile Spell or a Heal spell cast with ill-intent. You have three ways of dealing with each panel: pass a [Mobility 25] check to push the panel while mitigating the damage you take, pass a [Trickery 35] check to press the panel without taking any damage, or throw all caution to the wind and punch the panel as hard as you can. While its the critter to watch out for, the Greater Earth Elemental will complicate matters by attempting to use Sunder Armor on you, and without their armor, your warriors are going to get chewed up by the Bloody Bones Beast not that it likely will have much trouble hitting them, anyways. Armag's Tomb **SPOILER, List of items* and How to locate the secret Defeat your foes, then loot a chest to findLeather Scrap Covered in Ancient RunesandExecutioner, a Heavy Mace +2 with the Human Bane property, which causes it to act as a +4 weapon and dealing 2d6 extra damage against its target foe. "The final resting place of the Numerian barbarians' greatest hero, lost for millennia, and only recently rediscovered.". Basement 1 Contents 1 Description 2 Notes 3 NPCs 4 Encounters and Loot (Outside) 5 Encounters and Loot (First Floor) 6 Encounters and Loot (Second Floor) 7 Encounters and Loot (First Floor, Armag's part) Description They're rather spread out . Pathfinder: Kingmaker Walkthrough and Guide - Neoseeker Anything that boosts your Attack or damage (like Bless, Prayer, or Bulls Strength) will also help tip the odds in your favor. Required fields are marked *, Commentdocument.getElementById("comment").setAttribute("id","af2cdee1cd9ac39936745e6aa4f721a4");document.getElementById("f756645e86").setAttribute("id","comment"), Pathfinder: Kingmaker Armags Tomb Part #1 Walkthrough. 3c. Obviously it's best to use all three [Trickery] checks to maximize experience. Specifically, where is the Ghost Leather? I hope my workaround works for yall as well. Now it's time to explore the rest part of this tomb. Is there a good reason to take Alertness over Skill Focus (Perception)? Three specters wait in the first chamber of the second level, defeat them and you can find a locked door to the northwest . Afterwards you can pick the option ignored the potential danger and stood on the pressure plate. If you want to fish for some generous experience rewards, however, things are a little more complicated. If you want to explore everything and get as much experience as possible, the northeastern route is still ideal, being longer and leaving you in a more advantageous position to deal with one encounter, at least. Remove ads and unlock special features, Baronial Business after Troll Trouble - Events Overview, Season of Bloom - Return to the Bridge Over the Gudrin River, Season of Bloom - Goblin Fort - Goblin Shaman, Season of Bloom - Womb of Lamashtu - Twisted Passages, Season of Bloom - Other World - Reach the Everblooming Flower, Season of Bloom - Other World - Destroy the Everblooming Flower, War of the River Kings - River Blades' Camp, War of the River Kings - Pitax Royal Palace, Sound of a Thousand Screams - Saving Allies, Sound of a Thousand Screams - Exploring the House at the Edge of Time, Sound of a Thousand Screams - Mirror Memories and Three Keys to the Apology, Sound of a Thousand Screams - Showdown with Nyrissa, The Cursed King - Showdown with the Lantern King, One Thousand and One Questionable Stories, Chapter 1 - Getting Started in the Outskirts, Chapter 1 - Trailing Tartuccio and the Stag Lord. Youll reach another room of surprisingly weak deaders, including three Greater Skeletal Champions and a Spectre. The Twice-Born Warlord is a Quest in Pathfinder: Kingmaker. Its also outright immune to most forms of magic, so keep your casters in the business of spellbuffing your characters and healing. If you pass, thats the only check youll need to make for this Illustrated Book Episode and youll get a huge chunk of experience. Search the chamber thoroughly you will find some valuables and a Manticore Skin Boots. Success and Failure ends the Book Event, but your party takes some damage if you fail this time. The ideal solution is to pass all three [Trickery 35] checks, as it results in the least damage and most experience - over 10,000 experience, in fact. In this chamber youll find a hidden chest to the northwest [Perception 35] out of which you can pluck theCloak of the Bear, which grants its wearer a +4 bonus to Saving Throws and a +4 bonus to Combat Maneuver Defense. Disarm it and loot a chest to findKorgaths Shackled Fury, which gives its wearer +6 Strength, +5 to Intimidate checks and a -3 penalty to Diplomacy checks. In the next chamber youll find some troublesome opposition, including two Spectres, a Greater Skeletal Champion, a Bloody Bones Beast and a Cleric of Gorum. (minor spoilers) Not all of the tomb doors are opening when I complete puzzles, the ice room and the pain room in particular. After you have thoroughly explored this level, head to the southwest, there are the stairs take you back to the first level. Take the south exit to a new section of the upper level. Armag - Pathfinder: Kingmaker Wiki Provoke the undead in the room southeast of the sarcophagi room, then retreat back to the rest of your party and engage the undead in the narrow hallway. If you have Death Ward still active, this should be little more than a standard slug-fest, which you should win with enough spellbuffs. Note: killing Darven will get you another 25000G and Swiftfoot Boots.". Before that though, determine the strength of your future alliance between Surtova and Aldori (the first dialogue option will increase it but incur some obligations within the kingdom management system while the second is best suited to neutral or chaotic types who want a low maintenance run). Continue northeast down a hallway until the passage turns southeast. Pathfinder: Kingmaker - Armag's Tomb Location - YouTube Required fields are marked *, Commentdocument.getElementById("comment").setAttribute("id","a4f47911f2d3fdebf2544b055e938037");document.getElementById("f756645e86").setAttribute("id","comment"), Pathfinder: Kingmaker Armags Tomb Part #2 Walkthrough. To summarize, if you just want to get through this Illustrated Book Episode, youll need to pass the [Athletics 35] check, the [Perception 35] check (which results in some damage) or the [Intelligence 18] and three [Athletics 25] checks in a row. Pathfinder: Kingmaker - Armag's Tomb Part #2 Walkthrough A fourth Greater Skeletal Champion lurks further back, and if you venture too far into the room this archer skeleton may be joined by another pair of Greater Skeletal Champions and a Spectre, in effect making two groups of these undead. In this room youll find a Greater Skeletal Champion and two Spectres, but theyre merely distractions for the Cleric of Gorum along the southeastern end of the chamber. You can try to convince them to help you kill the, Kill them. If you cant find it, never fear - youll be able to reach this room by less skill-intensive means, although theres more fighting involved. In this case, just protect yourself from fire, wait for an opportune time to head down the tunnel to the southwest, hit the brazier, then move the rest of your party (who should have been left behind, between the secret door and the northeastern multi-Fireball trap) go through the wall the brazier lowers when possible. Armag's Tomb (Part 2) - Chapter 4 - The Twice-Born Warlord - Walkthrough | Pathfinder: Kingmaker Official Walkthrough & Guide | Gamer Guides Welcome to our Official Pathfinder: Kingmaker walkthrough and guide brought to you in collaboration with Owlcat Games. It turns out it doesnt matter, as they both join together later on. :: Pathfinder: Kingmaker General Discussions Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. Perhaps, it is better to return to the capital and consult with the best minds of the barony! Say what you will, and provided you don't attack them outright, you'll be able to question them further. In this chamber youll find a hidden chest to the northwest [Perception 35] out of which you can pluck the Cloak of the Bear, which grants its wearer a +4 bonus to Saving Throws and a +4 bonus to Combat Maneuver Defense. It can only be worn by characters with 15 Strength or more, which shouldnt exclude any of your warriors. Behind this wall youll find a group of unusual foes, including a Bloody Bones Beast, a Greater Skeletal Champion and a Greater Earth Elemental. Once done, loot two chests (including a hidden chest [Perception 35]), then venture into the room to the northwest. In the north central section, open the secret door near the golems and explore the bookshelves to learn a secret phrase: KAASOR GHET. After clearing out the second level you will find stairs to second part of first level. This is a somewhat odd Illustrated Book Event in that theres no ideal route by which to resolve it. Contents 1 The First Step on the Road to Glory 2 Stolen Land 3 Act 2 3.1 Troll Trouble 3.2 Missing Child 4 Season of Bloom 5 The Varnhold Vanishing 6 The Twice-Born Warlord 7 War of the River Kings. Pick the character with the highest Reflex Save specially if they have Evasion (the traps have a DC of 20) and protect them with the aforementioned spells and send them up the tunnel to the southwest, hopefully enduring the traps until they reach a fork. Unfortunately, youll need to pass three [Athletics 25] checks in a row, so its not entirely risk-free. Defeat the golem and loot some chests (one hidden [Trickery 35]) in the eastern corner of the chamber. Dont be cavalier about running down this new tunnel, however, as it houses some of the nastiest traps youve seen this game, including Lightning Bolt and Burning Hands traps. After defeat him, you can learn the story of Eight Mothers and Guardian of Bloom. Now that the areas around the golem chamber have been cleared, return to the golem chamber and head down the previously unexplored passage to the southeast. have you any hints for this? From the aforementioned secret room head down a hallway to the southeast to find another chamber, which is just northeast of the golem chamber. A fourth Greater Skeletal Champion lurks further back, and if you venture too far into the room this archer skeleton may be joined by another pair of Greater Skeletal Champions and a Spectre, in effect making two groups of these undead. Coronation is a quest in Pathfinder: Kingmaker. They mostly exist to distract you while the Clerics of Gorum behind them cast spells, which involves summoning critters and buffing them. With this protection, you should make it through each section more or less alive, albeit possibly needing some spot-healing (potions will help greatly here). The Intimidation DC can be decreased by passing as many Diplomacy checks as you can beforehand, depending on your choices in previous chapters. Once all the undead that pursue you are smote, enter the room to the southeast of the sarcophagi room and finish off any stragglers. Armag's Tomb - Pathfinder: Kingmaker Wiki One of them yields an Ancient Kellid Sword Shard, and theres other trinkets to be had as well. Armag's Tomb is a main quest location in Pathfinder: Kingmaker . Pathfinder: Kingmaker Wiki is a FANDOM Games Community. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Either way, consider looting the bodies of some less fortunate barbarians at the southwestern end of the Lightning Bolt/Burning Hands hallway. I've rerolled my Amiri into almost pure fighter with composite longbow long ago, and gave her Easy Stride boots (artisan donation), which grant Dimension door. There are two ways through the hellish section of the dungeon, but one requirement is clear: youll need to cast two different instances of Resist Energy and Protection from Energy, one to resist fire damage, and one for electrical damage. However you reach this room either by going northeast from the secret room with the Bloody Bones Beast or northwest from the not-so-secret room with the Blood Bones Beast when you enter youll be greeted with another Illustrated Book Event. Assuming you want to explore this part of the dungeon more thoroughly (or if you couldnt spot the secret door to the golem chamber) head northeast from the second chamber full of skeletons and spectres. The unhidden chest contains an Ancient Kellid Clothing Bag while the hidden one will bestow upon you a pair of Manticore Skin Boots. After defeating them and keep going, you will find a large chamber and an book event. Why not join us today? 1c. At this intersection is a multi-Fireball trap thatll spew Fireballs in a cone. Upon arrival, formulate a plan with Amiri and Gwart, then tell them you're ready. Venture down a hallway to the northwest until you find another tunnel running to the southwest. If you have Death Ward prepared, now's a good time to apply it, then send your warriors on ahead to lure the Spectres to you. This secret door leads to a large, statue-lined chamber with a single guardian to the southeast - an Iron Golem. Once its gone, deal with the stragglers as they break free, but dont be afraid to take potshots at the afflicted enemies should the opportunity arise. It also has a high enough Attack Bonus to strike even your tanks with frightening regularity. You can acquire some scrolls as well. Note that you'll need to pass a Perception check to see it. Complete The Twice-Born Warlord Complete Betrayer's Flight Visit Tuskdale If your Envoy was Lander Lebeda you were supposed to receive a letter about him and 5000 if you demanded a ransom. Provoke the undead in the room southeast of the sarcophagi room, then retreat back to the rest of your party and engage the undead in the narrow hallway. In this chamber youll find another Cleric of Gorum, this time guarded by four Greater Skeletal Champions. If you want maximal experience, only pick this option after attempting the [Perception] check above, and perhaps the [Trickery] check. Your email address will not be published. When you arrive, make your way forward to start a conversation with a camp of barbarians, who will inquire about the outcome of the battle. Assuming you want to explore this part of the dungeon more thoroughly (or if you couldnt spot the secret door to the golem chamber) head northeast from the second chamber full of skeletons and spectres. At this junction youll find another secret door [Perception 35] to the northeast. Yes, with the proper spell preparations you can grit your teeth and punch your way through this trial gracelessly without suffering too much, making it far more generous than the last one. They can also use Baleful Gaze in combat, which also reduces ability scores, but allowing for a Fortitude (DC 20) save. If you have Death Ward prepared, nows a good time to apply it, then send your warriors on ahead to lure the Spectres to you.

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